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<title>SC2API: Class Members - Variables</title>
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   <div id="projectname">SC2API
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   <div id="projectbrief">An API for AI for StarCraft II</div>
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<div class="contents">
&#160;

<h3><a id="index_a"></a>- a -</h3><ul>
<li>abilities
: <a class="el" href="structsc2_1_1_available_abilities.html#af894555e7aa8ca9f4a7eb601a898287c">sc2::AvailableAbilities</a>
</li>
<li>ability_id
: <a class="el" href="structsc2_1_1_ability_data.html#a5ccb4a8292936f8bc0cda4f1febc3476">sc2::AbilityData</a>
, <a class="el" href="structsc2_1_1_action_raw.html#af4084f9dec15364aea72d01e6f555d56">sc2::ActionRaw</a>
, <a class="el" href="structsc2_1_1_available_ability.html#ace0e29a4331fdf570146b3768203f294">sc2::AvailableAbility</a>
, <a class="el" href="structsc2_1_1_spatial_unit_command.html#a305cc8a0fe2a1364ddb853c8b9a5583c">sc2::SpatialUnitCommand</a>
, <a class="el" href="structsc2_1_1_unit_order.html#a0582df20b81543fd031972a497920d74">sc2::UnitOrder</a>
, <a class="el" href="structsc2_1_1_unit_type_data.html#a92a4833eee980a7ae26d85b216020944">sc2::UnitTypeData</a>
, <a class="el" href="structsc2_1_1_upgrade_data.html#a460ded61dfae1ad19845ff12cc4b7f86">sc2::UpgradeData</a>
</li>
<li>add_on_tag
: <a class="el" href="classsc2_1_1_unit.html#a01b13cf74f1851983a834fdbf3e22b8a">sc2::Unit</a>
</li>
<li>agent
: <a class="el" href="structsc2_1_1_player_setup.html#a46fd53bd97da279d423345b454823f2e">sc2::PlayerSetup</a>
</li>
<li>alliance
: <a class="el" href="classsc2_1_1_unit.html#a639d0b3495e03ee28f5e91b16057d42b">sc2::Unit</a>
</li>
<li>allow_autocast
: <a class="el" href="structsc2_1_1_ability_data.html#af80a0130a5c15ade16adeb9c415b89c0">sc2::AbilityData</a>
</li>
<li>allow_minimap
: <a class="el" href="structsc2_1_1_ability_data.html#aa3cb5f43be280f584aa8246ee15f2f64">sc2::AbilityData</a>
</li>
<li>apm
: <a class="el" href="structsc2_1_1_replay_player_info.html#aa9bd56433e96284ccf0b5107e03b1cf3">sc2::ReplayPlayerInfo</a>
</li>
<li>armor
: <a class="el" href="structsc2_1_1_unit_type_data.html#afadeb2efc945bac24492cd4efd0dba28">sc2::UnitTypeData</a>
</li>
<li>assigned_harvesters
: <a class="el" href="classsc2_1_1_unit.html#aca42babe7fa2542782783a825fb99522">sc2::Unit</a>
</li>
<li>attributes
: <a class="el" href="structsc2_1_1_unit_type_data.html#a1a07aba0d860ed9439104895ef2fc1f9">sc2::UnitTypeData</a>
</li>
<li>available
: <a class="el" href="structsc2_1_1_ability_data.html#a1ca4424f072e90cddb81b5fe3b0595f2">sc2::AbilityData</a>
, <a class="el" href="structsc2_1_1_unit_type_data.html#a9269cf7ef9d4907c467b5367e5a6f210">sc2::UnitTypeData</a>
</li>
</ul>


<h3><a id="index_b"></a>- b -</h3><ul>
<li>buff_id
: <a class="el" href="structsc2_1_1_buff_data.html#ab5c92fdf01e7eb2d5629df664a99e0bc">sc2::BuffData</a>
</li>
<li>buffs
: <a class="el" href="classsc2_1_1_unit.html#a34f17705c61114ad78c192ed7b06a9af">sc2::Unit</a>
</li>
<li>build_progress
: <a class="el" href="classsc2_1_1_unit.html#abb3c46774c4d5dab4d641a4abcf68aba">sc2::Unit</a>
</li>
<li>build_time
: <a class="el" href="structsc2_1_1_unit_type_data.html#adb840df20a1c511098b99cd3afb41ec1">sc2::UnitTypeData</a>
</li>
<li>button_name
: <a class="el" href="structsc2_1_1_ability_data.html#a866b35972f5337e031215963d5fca922">sc2::AbilityData</a>
</li>
</ul>


<h3><a id="index_c"></a>- c -</h3><ul>
<li>camera_moves
: <a class="el" href="structsc2_1_1_spatial_actions.html#aefbcb5de0d5ccb8871b73cf61682135d">sc2::SpatialActions</a>
</li>
<li>camera_width
: <a class="el" href="structsc2_1_1_feature_layer_settings.html#a3d585889888f6fab4324992fb74f4d32">sc2::FeatureLayerSettings</a>
, <a class="el" href="structsc2_1_1_spatial_setup.html#a601930f7ac562ccfc63bda24e04cc384">sc2::SpatialSetup</a>
</li>
<li>cargo_size
: <a class="el" href="structsc2_1_1_unit_type_data.html#a13ab317cd91246aa40c928f48b801b38">sc2::UnitTypeData</a>
</li>
<li>cargo_space_max
: <a class="el" href="classsc2_1_1_unit.html#ab5dfd5b0c6f27a8a1f89b372260d9fb2">sc2::Unit</a>
</li>
<li>cargo_space_taken
: <a class="el" href="classsc2_1_1_unit.html#a59fb99084581bf4871a7de173931fc79">sc2::Unit</a>
</li>
<li>cast_range
: <a class="el" href="structsc2_1_1_ability_data.html#ac70e65166f5a291b28da3c97c71833b4">sc2::AbilityData</a>
</li>
<li>cloak
: <a class="el" href="classsc2_1_1_unit.html#ad06992e99ddf45f28be06550c61fabd4">sc2::Unit</a>
</li>
<li>connection_closed_callback_
: <a class="el" href="classsc2_1_1_connection.html#a4df89365bfaec33df14cf9a84f42c938">sc2::Connection</a>
</li>
</ul>


<h3><a id="index_d"></a>- d -</h3><ul>
<li>detect_range
: <a class="el" href="classsc2_1_1_unit.html#a212a848d56f8ce323c1a8b5ac7bd0221">sc2::Unit</a>
</li>
<li>difficulty
: <a class="el" href="structsc2_1_1_player_setup.html#ac9616c686e3e31c2d8f9f023c9cd7dca">sc2::PlayerSetup</a>
</li>
<li>display_type
: <a class="el" href="classsc2_1_1_unit.html#a37330a1811b5fe37894d13d8b8f000ac">sc2::Unit</a>
</li>
</ul>


<h3><a id="index_e"></a>- e -</h3><ul>
<li>effect_id
: <a class="el" href="structsc2_1_1_effect.html#a9662d93abf7bffd42ae9913df609ded4">sc2::Effect</a>
, <a class="el" href="structsc2_1_1_effect_data.html#af58e509580b26fbaf610de33e6ac6c06">sc2::EffectData</a>
</li>
<li>enemy_start_locations
: <a class="el" href="structsc2_1_1_game_info.html#a5b39c34817d8dd67e930d7628d9c32c1">sc2::GameInfo</a>
</li>
<li>energy
: <a class="el" href="structsc2_1_1_passenger_unit.html#a1efad4d291286d5d8a7591fa4c12af4f">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#aa2b194b8a5499b7591356dc6365c0cdc">sc2::Unit</a>
</li>
<li>energy_max
: <a class="el" href="structsc2_1_1_passenger_unit.html#a9439fcc4557d238c254ba3b4c4329e5c">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#a746011af49f363075e4c595c384933ff">sc2::Unit</a>
</li>
<li>engaged_target_tag
: <a class="el" href="classsc2_1_1_unit.html#a0d1cc770a037ed2458bf944a787dcca5">sc2::Unit</a>
</li>
</ul>


<h3><a id="index_f"></a>- f -</h3><ul>
<li>facing
: <a class="el" href="classsc2_1_1_unit.html#a9f947f6dffd571c2ab89ddd53609a7f4">sc2::Unit</a>
</li>
<li>feature_layer
: <a class="el" href="structsc2_1_1_interface_options.html#a9ea6db3dbb8243ab70c5caee35f8bd73">sc2::InterfaceOptions</a>
</li>
<li>food_provided
: <a class="el" href="structsc2_1_1_unit_type_data.html#a55084dca982bfe72285f73d21bbdaf0f">sc2::UnitTypeData</a>
</li>
<li>food_required
: <a class="el" href="structsc2_1_1_unit_type_data.html#a44f41fef59a8df77ae1e010b0ff1fc9c">sc2::UnitTypeData</a>
</li>
<li>footprint_radius
: <a class="el" href="structsc2_1_1_ability_data.html#a600be2fc1d258608994d9658f6488c8c">sc2::AbilityData</a>
</li>
<li>friendly_name
: <a class="el" href="structsc2_1_1_ability_data.html#a9d7420bdffeed5e35f28abb9d397b0de">sc2::AbilityData</a>
, <a class="el" href="structsc2_1_1_effect_data.html#a2b82d974d199d9232c0f686019a451f4">sc2::EffectData</a>
</li>
</ul>


<h3><a id="index_g"></a>- g -</h3><ul>
<li>game_result
: <a class="el" href="structsc2_1_1_replay_player_info.html#ad10393848e92ccfe4c2add12bd3528c5">sc2::ReplayPlayerInfo</a>
</li>
</ul>


<h3><a id="index_h"></a>- h -</h3><ul>
<li>has_minerals
: <a class="el" href="structsc2_1_1_unit_type_data.html#a8ce8f358c201c051674f9e1e548abd62">sc2::UnitTypeData</a>
</li>
<li>has_vespene
: <a class="el" href="structsc2_1_1_unit_type_data.html#a00e3357be994388d2bf2c8e7755077ce">sc2::UnitTypeData</a>
</li>
<li>health
: <a class="el" href="structsc2_1_1_passenger_unit.html#a41fe19bef8810ba5c7e18d4ab3d05cd4">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#a7049529d7ec06419b85121a384949abf">sc2::Unit</a>
</li>
<li>health_max
: <a class="el" href="structsc2_1_1_passenger_unit.html#afdb24a4e42c3a981713aa311cc319ed4">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#a9903ceca120d82cacc49dee00150fe67">sc2::Unit</a>
</li>
<li>height
: <a class="el" href="structsc2_1_1_game_info.html#a81e1a29b3074946432fff0d11ca6731f">sc2::GameInfo</a>
</li>
<li>hotkey
: <a class="el" href="structsc2_1_1_ability_data.html#a5e8389aab78797e9e8f4f88150ba6a76">sc2::AbilityData</a>
</li>
</ul>


<h3><a id="index_i"></a>- i -</h3><ul>
<li>ideal_harvesters
: <a class="el" href="classsc2_1_1_unit.html#a59c9e7c9c14f50f11d33b58716f664fe">sc2::Unit</a>
</li>
<li>is_alive
: <a class="el" href="classsc2_1_1_unit.html#a5c39436632bf6f82f1a47df3eedbed5d">sc2::Unit</a>
</li>
<li>is_blip
: <a class="el" href="classsc2_1_1_unit.html#aa730ea2bf474d4422e6c6a1e267945d4">sc2::Unit</a>
</li>
<li>is_building
: <a class="el" href="structsc2_1_1_ability_data.html#a252839497c027c2278ca126405d53da9">sc2::AbilityData</a>
</li>
<li>is_burrowed
: <a class="el" href="classsc2_1_1_unit.html#af815cd5269616209d4a2bdf2e734decb">sc2::Unit</a>
</li>
<li>is_flying
: <a class="el" href="classsc2_1_1_unit.html#a6480f0b177f99a656ab3a273df3f8c3c">sc2::Unit</a>
</li>
<li>is_instant_placement
: <a class="el" href="structsc2_1_1_ability_data.html#a9fe8873ca4353862d1e2425526628ec1">sc2::AbilityData</a>
</li>
<li>is_on_screen
: <a class="el" href="classsc2_1_1_unit.html#a2766e02109100817ffd5135591746293">sc2::Unit</a>
</li>
<li>is_powered
: <a class="el" href="classsc2_1_1_unit.html#a13e408736f731902adb60d2725507dc9">sc2::Unit</a>
</li>
<li>is_selected
: <a class="el" href="classsc2_1_1_unit.html#afc532e894e9496c843ac00abce343f41">sc2::Unit</a>
</li>
</ul>


<h3><a id="index_l"></a>- l -</h3><ul>
<li>last_seen_game_loop
: <a class="el" href="classsc2_1_1_unit.html#af49caa7da174260e424ab4d0c5ae6c78">sc2::Unit</a>
</li>
<li>link_index
: <a class="el" href="structsc2_1_1_ability_data.html#a915bb3b60f7b3a664c13636292c64aae">sc2::AbilityData</a>
</li>
<li>link_name
: <a class="el" href="structsc2_1_1_ability_data.html#a32213c23964c6803cca16bc5055861ff">sc2::AbilityData</a>
</li>
<li>local_map_path
: <a class="el" href="structsc2_1_1_game_info.html#ad40b7c438ccec00f09642ca3a298998b">sc2::GameInfo</a>
</li>
</ul>


<h3><a id="index_m"></a>- m -</h3><ul>
<li>map_name
: <a class="el" href="structsc2_1_1_game_info.html#aac7b270ec70809ad1516d6eb232a6d50">sc2::GameInfo</a>
</li>
<li>map_resolution_x
: <a class="el" href="structsc2_1_1_spatial_setup.html#a6b238b3ed5fd2d5d4f15dd096051d7ce">sc2::SpatialSetup</a>
</li>
<li>map_resolution_y
: <a class="el" href="structsc2_1_1_spatial_setup.html#ae9e4415838b159f4a06a63af47fa148e">sc2::SpatialSetup</a>
</li>
<li>map_x
: <a class="el" href="structsc2_1_1_feature_layer_settings.html#a621c94ea8be82e725ea0632126587067">sc2::FeatureLayerSettings</a>
, <a class="el" href="structsc2_1_1_render_settings.html#a330b0d96688b42703928e26e0feb305f">sc2::RenderSettings</a>
</li>
<li>map_y
: <a class="el" href="structsc2_1_1_feature_layer_settings.html#a17b45c8a4de7ff44bb18d79de5fe4532">sc2::FeatureLayerSettings</a>
, <a class="el" href="structsc2_1_1_render_settings.html#ac565d5076b37c1ad8d6a7896900af9f7">sc2::RenderSettings</a>
</li>
<li>mineral_contents
: <a class="el" href="classsc2_1_1_unit.html#a689d7b7c9a68b3cd172f2333203423b9">sc2::Unit</a>
</li>
<li>mineral_cost
: <a class="el" href="structsc2_1_1_unit_type_data.html#a50b767a68415cb1acbf246ee7f52ddcb">sc2::UnitTypeData</a>
, <a class="el" href="structsc2_1_1_upgrade_data.html#ae33d6c11380dd7c54f602285ec2c2a4d">sc2::UpgradeData</a>
</li>
<li>minimap_resolution_x
: <a class="el" href="structsc2_1_1_spatial_setup.html#aab77c57499ded735dfd268f710ae31b1">sc2::SpatialSetup</a>
</li>
<li>minimap_resolution_y
: <a class="el" href="structsc2_1_1_spatial_setup.html#a930f3747e2f0a32e72220cd4a4ae90fd">sc2::SpatialSetup</a>
</li>
<li>minimap_x
: <a class="el" href="structsc2_1_1_feature_layer_settings.html#a22ff2b541326b90567bb1f8986f8fe68">sc2::FeatureLayerSettings</a>
, <a class="el" href="structsc2_1_1_render_settings.html#a9c0da03ae27b40786ed3b78b978731ca">sc2::RenderSettings</a>
</li>
<li>minimap_y
: <a class="el" href="structsc2_1_1_feature_layer_settings.html#a8cf3d9f547f3fca567f443e8081bfb4f">sc2::FeatureLayerSettings</a>
, <a class="el" href="structsc2_1_1_render_settings.html#af939a393029d7cb7c899e7da543b8bb4">sc2::RenderSettings</a>
</li>
<li>mmr
: <a class="el" href="structsc2_1_1_replay_player_info.html#a0a1d671f0ad7727dcb2c9b4b4a2b9314">sc2::ReplayPlayerInfo</a>
</li>
<li>movement_speed
: <a class="el" href="structsc2_1_1_unit_type_data.html#ac26ad858a8101e13d323c4111df9700b">sc2::UnitTypeData</a>
</li>
</ul>


<h3><a id="index_n"></a>- n -</h3><ul>
<li>name
: <a class="el" href="structsc2_1_1_buff_data.html#a8b97134b47f6cbe973fe1eba84bc3612">sc2::BuffData</a>
, <a class="el" href="structsc2_1_1_effect_data.html#a23ec611a2d87a280ede5bb7a56b5be2f">sc2::EffectData</a>
, <a class="el" href="structsc2_1_1_unit_type_data.html#aefb802f470411fdba19e6b4ecb503427">sc2::UnitTypeData</a>
, <a class="el" href="structsc2_1_1_upgrade_data.html#a8d8a126e4bee8c434bad896d3ac2c9be">sc2::UpgradeData</a>
</li>
</ul>


<h3><a id="index_o"></a>- o -</h3><ul>
<li>options
: <a class="el" href="structsc2_1_1_game_info.html#a44cd71a765e383ef257e75ead9839d1c">sc2::GameInfo</a>
</li>
<li>orders
: <a class="el" href="classsc2_1_1_unit.html#a45b97cf510454a385c372e512b40c51a">sc2::Unit</a>
</li>
<li>owner
: <a class="el" href="classsc2_1_1_unit.html#a29fec2e9dff50d8504e8a2b32f7a1af0">sc2::Unit</a>
</li>
</ul>


<h3><a id="index_p"></a>- p -</h3><ul>
<li>passengers
: <a class="el" href="classsc2_1_1_unit.html#a01e2249c0d1bd27d8b61f233fbd75b66">sc2::Unit</a>
</li>
<li>pathing_grid
: <a class="el" href="structsc2_1_1_game_info.html#a4eca87fbfd989b2a3c8ea3346d2c3677">sc2::GameInfo</a>
</li>
<li>placement_grid
: <a class="el" href="structsc2_1_1_game_info.html#a97b2e1a0e7b22105d52dd7761b16111f">sc2::GameInfo</a>
</li>
<li>playable_max
: <a class="el" href="structsc2_1_1_game_info.html#a5b6d4abc12023b79a197ca3071ee79c8">sc2::GameInfo</a>
</li>
<li>playable_min
: <a class="el" href="structsc2_1_1_game_info.html#acf482bed6694db9ce4b7da0e139eac57">sc2::GameInfo</a>
</li>
<li>player_id
: <a class="el" href="structsc2_1_1_replay_player_info.html#a0a10ff4668dd1d3b017ff5d4da1837fc">sc2::ReplayPlayerInfo</a>
</li>
<li>pos
: <a class="el" href="classsc2_1_1_unit.html#adbe75d15c90712cb1e55e8b8bcbc1319">sc2::Unit</a>
</li>
<li>position
: <a class="el" href="structsc2_1_1_power_source.html#acbd869abcc7f5964aca0faeb5905ee3d">sc2::PowerSource</a>
</li>
<li>positions
: <a class="el" href="structsc2_1_1_effect.html#ad7fdd1cf25fcc10aa577c9cfdaf74525">sc2::Effect</a>
</li>
<li>progress
: <a class="el" href="structsc2_1_1_unit_order.html#a820bb8f79dcaebcd02475b5ac2c522cc">sc2::UnitOrder</a>
</li>
</ul>


<h3><a id="index_q"></a>- q -</h3><ul>
<li>queued
: <a class="el" href="structsc2_1_1_spatial_unit_command.html#ae5cb8efec67b158fb1aaafd2491f38ea">sc2::SpatialUnitCommand</a>
</li>
</ul>


<h3><a id="index_r"></a>- r -</h3><ul>
<li>race
: <a class="el" href="structsc2_1_1_player_setup.html#aaa5c79519707f78fbe6f9f6d3580a051">sc2::PlayerSetup</a>
, <a class="el" href="structsc2_1_1_replay_player_info.html#a4ab3c2d0a8d9d784be2404c671f1d143">sc2::ReplayPlayerInfo</a>
, <a class="el" href="structsc2_1_1_unit_type_data.html#a579e162016f2fd46c8428a711be3ac3a">sc2::UnitTypeData</a>
</li>
<li>race_selected
: <a class="el" href="structsc2_1_1_replay_player_info.html#ad8061fc9f5910207eff1faa2437cdfae">sc2::ReplayPlayerInfo</a>
</li>
<li>radar_range
: <a class="el" href="classsc2_1_1_unit.html#a22e99532761f81474b7e666e08bf8727">sc2::Unit</a>
</li>
<li>radius
: <a class="el" href="structsc2_1_1_effect_data.html#a9f91e374d06072d55b6ea6077a0b3884">sc2::EffectData</a>
, <a class="el" href="structsc2_1_1_power_source.html#ab26f1606de2400d63693272a501d4d2d">sc2::PowerSource</a>
, <a class="el" href="classsc2_1_1_unit.html#a0c2d1fb9e6f150333d96cc8ce8f9e9bf">sc2::Unit</a>
</li>
<li>raw
: <a class="el" href="structsc2_1_1_interface_options.html#a363b3c8fc3dade64fe6dc14c095b324e">sc2::InterfaceOptions</a>
</li>
<li>remaps_from_ability_id
: <a class="el" href="structsc2_1_1_ability_data.html#a94d9523f96fc6497b46fa2d1355e03b5">sc2::AbilityData</a>
</li>
<li>remaps_to_ability_id
: <a class="el" href="structsc2_1_1_ability_data.html#a26ac48da5fd45e38e541250294438bb4">sc2::AbilityData</a>
</li>
<li>render
: <a class="el" href="structsc2_1_1_interface_options.html#abf3ca44ff67f031d9d7b6e0346804a0d">sc2::InterfaceOptions</a>
</li>
<li>require_attached
: <a class="el" href="structsc2_1_1_unit_type_data.html#a71172b93c9f9ec00c82b81adce596d00">sc2::UnitTypeData</a>
</li>
<li>requires_point
: <a class="el" href="structsc2_1_1_available_ability.html#ac8ec9ad102f838de53565b75c4b67e99">sc2::AvailableAbility</a>
</li>
<li>research_time
: <a class="el" href="structsc2_1_1_upgrade_data.html#a5be26db3c987d0bc79345ea2e0387ac6">sc2::UpgradeData</a>
</li>
</ul>


<h3><a id="index_s"></a>- s -</h3><ul>
<li>select_points
: <a class="el" href="structsc2_1_1_spatial_actions.html#ab836b6a65f6267552aa74d403aef7f0a">sc2::SpatialActions</a>
</li>
<li>select_rects
: <a class="el" href="structsc2_1_1_spatial_actions.html#abc60e7ad122ae7aec22d35f960c04d12">sc2::SpatialActions</a>
</li>
<li>shield
: <a class="el" href="structsc2_1_1_passenger_unit.html#a8e79587e7907106cde23a76e2db4d1fd">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#ae5ee0c4d31a1266e31ac0a739bcc3d86">sc2::Unit</a>
</li>
<li>shield_max
: <a class="el" href="structsc2_1_1_passenger_unit.html#a5042ae0895025e2d4cced740b8c28571">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#aaf79ea67a982c7d858abb0190cc0ac5c">sc2::Unit</a>
</li>
</ul>


<h3><a id="index_t"></a>- t -</h3><ul>
<li>tag
: <a class="el" href="structsc2_1_1_passenger_unit.html#ab0fc9d12eb58790d3668876f48becb02">sc2::PassengerUnit</a>
, <a class="el" href="structsc2_1_1_power_source.html#a98e4c9965754bf09d2c9504ed84ccbe9">sc2::PowerSource</a>
, <a class="el" href="classsc2_1_1_unit.html#a1312ee20e783753ee8ddf054878f7d9f">sc2::Unit</a>
</li>
<li>target
: <a class="el" href="structsc2_1_1_ability_data.html#a2351270150739e40d945e21fb801bedf">sc2::AbilityData</a>
, <a class="el" href="structsc2_1_1_spatial_unit_command.html#aaf33b1b6790e5f5af4509a5c28ef1a9c">sc2::SpatialUnitCommand</a>
</li>
<li>target_point
: <a class="el" href="structsc2_1_1_action_raw.html#af35667a06a46069209f5f364c7530195">sc2::ActionRaw</a>
</li>
<li>target_pos
: <a class="el" href="structsc2_1_1_unit_order.html#ae4c062864ad55c38faaf1e1abcb74671">sc2::UnitOrder</a>
</li>
<li>target_tag
: <a class="el" href="structsc2_1_1_action_raw.html#acd2f5da93f22943c4c3b1bcbeb1e9a28">sc2::ActionRaw</a>
</li>
<li>target_type
: <a class="el" href="structsc2_1_1_action_raw.html#a6bd32cf44980cbaacc41fe56d338c3d7">sc2::ActionRaw</a>
, <a class="el" href="structsc2_1_1_spatial_unit_command.html#a48ea9dd08e0f49f2899ed2c69f9ade16">sc2::SpatialUnitCommand</a>
</li>
<li>target_unit_tag
: <a class="el" href="structsc2_1_1_unit_order.html#aefffc0324bbb24f7dd7ab8def4e5afc2">sc2::UnitOrder</a>
</li>
<li>tech_alias
: <a class="el" href="structsc2_1_1_unit_type_data.html#a2cd00ee675ab4280fa6e8bfeef27061a">sc2::UnitTypeData</a>
</li>
<li>tech_requirement
: <a class="el" href="structsc2_1_1_unit_type_data.html#acd5714a07964d41b8af883d6b230e38e">sc2::UnitTypeData</a>
</li>
<li>terrain_height
: <a class="el" href="structsc2_1_1_game_info.html#af0b251e21f771f06ca1927c9dff2e43b">sc2::GameInfo</a>
</li>
<li>timeout_callback_
: <a class="el" href="classsc2_1_1_connection.html#abab9f14cde0fe589fc3a1c9588c6607a">sc2::Connection</a>
</li>
<li>type
: <a class="el" href="structsc2_1_1_player_setup.html#a59ec60d77794e16f2325a4bdbc693d89">sc2::PlayerSetup</a>
</li>
</ul>


<h3><a id="index_u"></a>- u -</h3><ul>
<li>unit_alias
: <a class="el" href="structsc2_1_1_unit_type_data.html#a7eab1514d1c6eb9fd5450ac023e11279">sc2::UnitTypeData</a>
</li>
<li>unit_commands
: <a class="el" href="structsc2_1_1_spatial_actions.html#a1ab964fd7e078894f25c7dddd881169c">sc2::SpatialActions</a>
</li>
<li>unit_tag
: <a class="el" href="structsc2_1_1_available_abilities.html#aa89084e4b2b9948815f833f3ed40a4fb">sc2::AvailableAbilities</a>
</li>
<li>unit_tags
: <a class="el" href="structsc2_1_1_action_raw.html#ac8767f8740a584a60b39d27cd3df620c">sc2::ActionRaw</a>
</li>
<li>unit_type
: <a class="el" href="structsc2_1_1_passenger_unit.html#a84f5da3c8a6c163f3b1eb5f0061e5d7e">sc2::PassengerUnit</a>
, <a class="el" href="classsc2_1_1_unit.html#a4d7e26d2a7a33bc685fc3696dfed026f">sc2::Unit</a>
</li>
<li>unit_type_id
: <a class="el" href="structsc2_1_1_available_abilities.html#a731332d717ebab756e47f2fd6d706cb0">sc2::AvailableAbilities</a>
, <a class="el" href="structsc2_1_1_unit_type_data.html#a43563832b7287316ce6d1ff909dda831">sc2::UnitTypeData</a>
</li>
<li>upgrade_id
: <a class="el" href="structsc2_1_1_upgrade_data.html#a029e671b0ca85d874b3723cae5f9b9ef">sc2::UpgradeData</a>
</li>
</ul>


<h3><a id="index_v"></a>- v -</h3><ul>
<li>vespene_contents
: <a class="el" href="classsc2_1_1_unit.html#a76fcaa010a8a61b14b2839f49ef0f257">sc2::Unit</a>
</li>
<li>vespene_cost
: <a class="el" href="structsc2_1_1_unit_type_data.html#af596e50795f2b903b633cc7a72d43ae5">sc2::UnitTypeData</a>
, <a class="el" href="structsc2_1_1_upgrade_data.html#a678af2926b21ec88dc59459ac1695c52">sc2::UpgradeData</a>
</li>
</ul>


<h3><a id="index_w"></a>- w -</h3><ul>
<li>weapon_cooldown
: <a class="el" href="classsc2_1_1_unit.html#a09bcc532a373b225b4ddb16fa77e9c41">sc2::Unit</a>
</li>
<li>weapons
: <a class="el" href="structsc2_1_1_unit_type_data.html#aad375db4df763eafc47589a1b20c8553">sc2::UnitTypeData</a>
</li>
<li>width
: <a class="el" href="structsc2_1_1_game_info.html#a9b00972b55c4b963c79afe256919631f">sc2::GameInfo</a>
</li>
</ul>
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